![]() ![]() ![]() Not a lot of protrusions sticking out to run into collision except for that long beak.Īnd we like how they’re just a unique looking animal. Their silhouette was very fitting for what we were trying to do and when we did the more stylized version of them, they’re basically a round ball of fluff. Although, as something of a zoology geek, I was always a big fan. Those birds are not very well known over here. You know, in the States, we’re three Americans. The original prototype was typing on keys. Yeah, well, that’s actually where the title of the game came from, our technical artist Grant. And we liked the idea that we wanted a bird that was flightless and small enough that it could be conceivable that they were typing on an oversized keybir. It was honestly the first thing that came to mind. Why specifically Kiwi birds? What was it about them that sort of fit what you had in mind for the game anyway in terms of rather than any other specific kind of birds anyway. Yeah, as civil servants, when they’re working in the office, there’s definitely health and safety sort of conditions that they they have to live up to. What kind of post office would hire Kiwi birds? Do they get paid? Where are they? What does the rest of this world look like? And that was how we came up with all this stuff that you see in the rest of the game.ĭoesn’t feel very sanitary as well to hire two Kiwi birds within a post office as well. And when we decided to develop KeyWe into a full game, we went back to that initial premise and started asking ourselves like, you know, trying to answer all the weird questions that it posed. In the initial prototype that we built that weekend was the to Kiwi birds typing on a keyboard to send telegrams and a vision of it being two players acting as if they were kind of the left and right hands of a keyboard. ![]() So yeah, that’s kind of where the idea came from. And we said, ‘Wow, that’s, that’s a powerful image’. And one of us drew a picture of a kiwi bird wearing a radio headset. And so they had to work a desk job instead. So we’re like, ‘Get transmission bird protagonists’.Īnd we’re just kind of sitting around in the gymnasium there where they were hosting it and thinking about ideas, and one of us, we liked the idea of postal birds who couldn’t fly. And one of the random modifiers that we took was that our game had to include a bird protagonist. We had 48 hours to make a game based on that prompt. They said interpret that however you want. And the theme for the event was they gave us the word transmission. So we did the Global Game Jam in Orlando. And we were working on game projects on the side outside of work. And we were working together at a military simulation company. Joel Davis: So we’re a small team, we’re a three-person team. PlayDiaries: First off, then, talk to me of that initial inspiration of how the idea for KeyWe sort of came about. ![]()
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